I believed I used to be forward of the occasions once I acquired digital actuality headsets and different
blended actuality expertise through a grant award in late 2019. The pandemic shutdowns halted my plans to make use of the acquired digital actuality headsets for digital subject journeys and different STEM investigations. Returning to in-person studying simply six months later, the prospect of using this tech for significant integration appeared extra daunting and fewer interesting.
Suggestions from my college students revealed that they’d already consumed hours of 360° views whereas gaming on their residence computer systems and had been properly versed in digital journey as a result of academics steadily used video excursions as engagement instruments in the course of the pandemic.
To beat my discouragement, I recalled that in 2020, Natale et al. revealed a evaluate of current analysis associated to studying with digital actuality and concluded that VR will not be as impactful on studying when executed with non-immersive instruments such because the Chromebooks college students had been issued after they had been compelled into distance studying.
Holding quick to the prospect that the digital actuality headsets could be the important thing to pushing previous the passive consumption of video and video games by offering impactful immersive studying, I patiently awaited the chance to combine this software.
Shockingly, on the point out of with the ability to use digital actuality headsets this yr, my college students responded with one thing to the impact of “Yeah…like an Oculus? Eh…I’ve already performed loads with that as a result of I’ve one at residence.” As soon as a novel expertise, the present mindset appeared to be that VR was simply one other toy used to devour video games and different media. I used to be not wanting to make use of VR to gamify my classroom. I needed my college students to have the ability to use digital actuality as a medium for growing the higher-order considering abilities that McQuiggan et al. (2015) described as vital for
thriving in as we speak’s digitally related society.
To push them previous the consumption mindset, I developed an immersive design journey that woke up and impressed the 4Cs of studying: creativity, vital considering, collaboration, and communication.